In development

What drs_Dev is building
and what comes next.

This page covers current work and which projects still need testing before release. Each status is based on the current project notes below.

2 projects listed
01
Automatic car wash

drs_carwash

A guided automatic wash with configurable packages and effects.

Not released yet · in development

drs_carwash lets players choose and pay for an automatic wash, pull into the correct position, and watch the wash run through each stage. The server keeps the payment, player, vehicle, and wash bay tied to the correct session.

FiveMQboxQBCoreESX LegacyOX LibOX Target optional
Multi-stage wash packagesPull-forward guidanceCash or bankServer-checked paymentsAccessible interface
  1. CoreCompleteCore wash, payment, and session flow: Complete
  2. UICompleteCustom screen and step-by-step wash: Complete
  3. Live testIn progressLive server and framework testing: In progress
  4. ReleaseNextFinal release review: Next

This is not available to download yet. Testing is still in progress for framework payments, wash-bay sessions, vehicle positioning, the backup on-screen interface, and the server's safety checks before a public release is prepared.

Planned featuresSee the main features planned for this project
01

Guided wash interface

A narrow panel lets players choose a package, pay, pull forward, follow the wash progress, and see clear success or error messages without covering the vehicle.

02

Payments and wash sessions checked by the server

The server tracks the selected package, payment, vehicle, driver, location, and reserved wash bay. It can handle a failed start, timeout, refund, or cleanup without mixing up sessions.

03

Configurable wash cycle

Server owners can change locations, prices, packages, timing, wash effects, how closely a vehicle must be positioned, clean-vehicle protection, and whether only dirty vehicles can use it.

04

Flexible interaction

Payments work with Qbox, QBCore, and ESX Legacy through OX Lib. Players can use an OX Target terminal or a simple on-screen prompt when OX Target is turned off.

02
Police K9 system

drs_k9

A Qbox police-dog system that remembers each dog and its handler.

Not released yet · in development

drs_k9 rebuilds an older police-K9 resource for Qbox. Each dog keeps the same identity and handler, officers get simple controls for working-dog actions, and the server checks searches and creates the dog when it goes on duty. Injury recovery stays saved, while food, water, stamina, and other care needs can be turned on or off.

FiveMQboxOneSyncOX LibOX TargetOX Inventory
Same K9 identity every timeSearches checked by the serverSimple command menuVeterinary recoveryOptional food and water
  1. CoreCompleteQbox rewrite and server-created K9s: Complete
  2. K9CompletePermanent registration and server-checked searches: Complete
  3. CareCompleteRecovery, treatment, and optional care systems: Complete
  4. Live testIn progressLive multiplayer and fleet-vehicle testing: In progress
  5. ReleaseNextLicense and public-release review: Next

This is not available to download yet. Multiplayer use, fleet vehicles, recovery, and the optional care system still need testing. The original license also needs review to determine whether and how the finished resource can be shared.

Planned featuresSee the main features planned for this project
01

Registered K9s

Each working dog keeps the same identity and handler when it is put on duty, moved through inventory, recovered, or used again later.

02

Working-dog controls

Handlers can make the dog follow, return, search, enter or leave a vehicle, apprehend somebody, and use actions that fit the current situation.

03

Putting a K9 on duty and running searches

The server creates each dog when it is put on duty and checks the handler, target, vehicle, distance, inventory, and current session before allowing important actions.

04

Recovery and care

Injuries and veterinary treatment stay saved. Server owners can also turn on hunger, thirst, stamina, feeding, watering, and rest.

Available now

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