VehiclesBuilt by drs_Dev

drs_vehcontrol

One touchscreen and smart key for cars, boats, aircraft, and more.

Gives players an in-vehicle touchscreen and a nearby key fob. The controls change for cars, boats, helicopters, planes, commercial vehicles, and more, and the script can run without a framework.

No framework requiredQboxQBCoreAlso works with 5 other systems
Download latest code This is the latest code from GitHub, not a packaged release. Test it before using it on a live server.
Setup guide
Version
1.3.2
Updated
Aug 30, 2026
License
DrSnyder No-Resale License
Code access
Files available — check license
Status
Stable
Resource previewAdaptive cruise
1 of 14
screenshotAdaptive cruise

Active cruise and everyday systems stay visible while driving.

Adaptive cruiseActive cruise and everyday systems stay visible while driving.
01 / OVERVIEW

What it does

Type
Vehicle-control menu that works without a framework
Main controls
In-vehicle touchscreen and nearby key fob
Defaults
/vehcontrol on U · /keyfob on K

Players open one small touchscreen inside a vehicle. The buttons and artwork change for cars, boats, helicopters, planes, commercial vehicles, motorcycles, and other supported vehicle types, while normal driving or flight controls stay available.

Outside the vehicle, a matching key fob controls the last nearby vehicle the player drove when the configured key system allows it. The script works by itself, with optional connections for notifications, vehicle keys, Qbox audio, San Andreas Radio, and shared vehicle state.

02 / HOW IT WORKS

Controls that change with the vehicle

  1. 01

    Open the touchscreen

    Press U or use /vehcontrol inside a supported vehicle. The menu checks the vehicle type, model, seat, and available controls.

  2. 02

    Operate supported systems

    Control everyday functions plus class-specific actions such as anchors, landing gear, aircraft assistance, trailers, roofs, and extras.

  3. 03

    Step out with the fob

    Use K or /keyfob near the last vehicle driven. The selected key script checks ownership before an action runs.

  4. 04

    Share controls with other players and scripts

    The server checks selected shared vehicle settings, and documented functions let other resources connect to the controls.

03 / FEATURES

Core features

01

A touchscreen that fits the vehicle

The compact menu changes its controls and artwork for the current vehicle while leaving normal driving and flight controls available.

02

Matching smart key

Control the last nearby vehicle through class-matched fob designs, configurable ownership checks, range validation, animation, sound, light flashes, and panic mode.

03

Specialized vehicle controls

Add adaptive cruise, boat anchoring, landing gear, trailers, roofs, extras, and experimental aircraft waypoint or hover assistance beyond ordinary doors and windows.

04

Safe connections for other resources

Server checks, distance limits, rate limits, and documented functions let vehicle settings stay shared and allow other resources to connect safely.

More features8 more items
  • Engine, locks, doors, windows, seats, radio, hazards, and interior light
  • Cruise control with adaptive following and collision cancellation
  • Boat anchor, landing gear, trailer detach, convertible roof, and extras
  • Experimental plane waypoint autopilot and helicopter waypoint/hover assistance
  • Seven key-fob styles, including designs for aircraft and boats
  • Per-player accent, brightness, photo visibility, position, and scale
  • Eight included locales
  • Optional setup checks for add-on and unusual vehicles
04 / SETUP OPTIONS

What you can change

These are the main parts you can adjust for your server. The setup guide lists every option and example.

  • Commands, keybinds, locale, and interface frame
  • Passenger permissions and control availability
  • Cruise, collision cancellation, and adaptive following
  • Plane autopilot, helicopter waypoint travel, and hover
  • Key script, fob range, animation, and sound
  • Notification script and Qbox audio
  • Blocked vehicle types and per-model control changes
  • Which vehicle settings are shared and how the server checks updates
  • Keeping San Andreas Radio power in sync
See every setup option
05 / REQUIREMENTS

What it works with

Server framework
No framework requiredQboxQBCore
Base
FiveM; no mandatory framework dependency
Resource name
Must remain drs_vehcontrol
Shared state
OneSync and networked vehicles
Optional
Qbox, QBCore, ox_lib, vehicle keys, San Andreas Radio
Also works with
Vehicle key providersQbox audio
See all requirements and setup options
Technical details3 details
Runtime
FiveM Lua with optional OneSync state bags
Interface
HTML, CSS, JavaScript NUI, and local player settings
API
Client/server exports plus integration events
06 / LIMITATIONS

Known limitations

  • Aircraft waypoint and hover assistance is experimental, requires clear routes, and must be tested against every supported aircraft model, handling set, and server build.
  • Sharing extra vehicle settings requires OneSync and networked vehicles. Do not let drs_vehcontrol manage a setting that another resource already controls.
  • There is no packaged GitHub release yet. Save the exact tested code version used by your server instead of automatically following future changes.
07 / INSTALLATION
Ready to install?

Open the setup guide

The guide covers requirements, installation, server setup, connections to other resources, and troubleshooting.

Read the installation guide
08 / VERSION & SOURCE CODE

Version and source code

Latest version

v1.3.2Public repository snapshot · Aug 2026
  • Released the touchscreen and vehicle-matched smart key fob, which can run without a framework.
  • Included controls that adapt to each vehicle type, shared anchor, hazard-light, interior-light, radio, and window states, optional connections to other scripts, eight languages, troubleshooting tools, and the integration API.
  • Documented experimental plane waypoint and helicopter waypoint/hover assistance with model-specific testing requirements.
View change history

Credits and license

Project type
Built by drs_Dev
Maintainer
DrSnyder
License
DrSnyder No-Resale License
Code access
Files available — check license

Original DrSnyder resource released under the DrSnyder No-Resale License. Free use, modification, and sharing are permitted; resale and inclusion in paid packs are prohibited.

View source code on GitHub